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Sweetwhistle

Let this springwater's song ease your pain...

Created on 2008-07-19 05:07:00 (#16127302), last updated 2009-07-10

57 comments received, 48 comments posted

Basic Info
Name:Lyfdis Vanadevi
Bio
Roleplay journal for [info]memento_eden maintained by [info]trippiekat

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Name: Lyfdis Vanadevi
Gender: Female
Age: 263 (Appears to be around 19)

Personality: Generally kindhearted by nature, she gets along easily with most people. She has something of a mystical quality about her, as if she were a Goddess, like her name suggests. To most people she meets, just her presence is comforting. Lyfdis is particularly sensitive to the emotions of other people and she will do what she can to comfort someone who is upset or frightened. She is always calm and compassionate toward others. Her need to protect others is very strong, as this comes from her duty as the Guardian of Sanctuary.

Lyfdis loathes killing and conflict, thinking there are better ways to resolve problems. She will only resort to fighting if it is absolutely necessary. Even her offensive spells have healing properties, which is a testament to her purity of heart. She has a tendency to call people either "dearie", "dear", or "Hon" regardless of gender, status, race, or whatever.

She is an excellent cook, though her cooking is purely vegetarian, as her dislike of killing extends to the killing of animals for food. She enjoys cooking for others, as she enjoys making others happy, even if it is through simple acts of kindness. She also enjoys playing the flute, believing that music has healing properties.

Lyfdis’s favourite place to be is out in nature, among plants and animals, with which she has been known to have lengthy conversations with. She is a bit of a wanderer, and takes pleasure in finding the hidden paths long forgotten by people.

The Farashuu-Chou have a bit of a personality of their own. They’re a bit mischievous, rather like sprites and faeries. They remain with Lyfdis at all times, as they cannot leave her side without terminating their bond.

Other Important Stuff:As stated before, her cooking skills are quite excellent. She plays the flute exceptionally well and she socializes well with other people, despite having lived a mostly solitary life in Sanctuary. She is able to do limited magical healing, and she uses this skill in combination with her knowledge of plants, herbs, and the like for treating injuries and healing. Her sensitivity to emotions make her especially endearing to children and adults alike. She is extremely sensitive to spirits.

Her sensitivity to other people’s emotions can also cause her problems. If she encounters someone feeling a particularly strong emotion, she will unconsciously start feeling the same way. This can sometimes be an extremely debilitating weakness. Her body, though once strong, has weakened due to her illness from the forest dying. As a result, she becomes tired easily, and cannot use her magic for extended periods of time. If she were to be separated from the Farashuu-Chou for any reason, she will begin to slowly die. Also with a separation from the Farashuu-Chou, she will become mentally and emotionally weak and prone to long periods of despair.

Background: Born and raised in an elfin village just off the coast of the mainland, Lyfdis enjoyed a peaceful lifestyle. She was the daughter of the Cheiftess Raisa Tzafrir and Head Preist Surenayaka Rajat, making her one of the most important people in her tribe. She spent her time studying with the Wise Ones and her father, learning healing arts as well as fire and wind based magical skills. She also trained daily with her best friend Lunetha Sundiata, learning to fight with staves. When she came of age at 50 (her race is long-lived), she received the Prophecy from the Wise Ones, marking her the third Gatekeeper and Guardian of the Sacred Forest Sanctuary.

She left her village shortly after receiving the Prophecy and went to live in Sanctuary itself, where over the next hundred years or so, she became a part of the living Forest, learning to speak the language of the trees and plants, and binding her spirit to it. After she became one with the Forest, small golden butterfly spirits known as the Farashuu-Chou, appeared to her. Lyfdis accepts their blessing and they form a bond, making them one entity. Because of this bond, Lyfdis becomes Irirangi—The Voice of the Spirits. For many years after, Sanctuary remained peaceful and untouched by outsiders.

Later, the Forest begins exhibiting strange behaviours and rumors of daemon armies massing in the Northern Lands alerts Lyfdis that something had gone amiss in the land, allowing strange weather occurrences to penetrate Sanctuary and allowing a rift from another world entirely to open up within it. The Rift brings two people, a young woman named Sati Amardeep, and a young man named Ka'iulani Aahuti, into the Forest. Humans. The Forest brings the two of them to Lyfdis, whom had never seen a human in her entire life. Confused by the appearance of two people that could never have entered Sanctuary had things been normal, Lyfdis consults with the Wise Ones to see what could have gone wrong. They tell her of a systematic ravaging of the nearby lands by lesser daemon forces. Already, many human towns and cities had been completely wiped out by the armies, and the human armies were having difficulties holding them back.

Disturbed by the discovery, Lyfdis sends the two young people along with her friend Lunetha back to her homeland to protect them until she could make sense of their appearance. The forest, unable to withstand the sudden onslaught of dark magics coming from the Rift, begins to die, thereby weakening Lyfdis's power drastically. This worries her greatly as she feels the very place she is sworn to protect threatens to be discovered by the Ancient Daemon Lords. She is eventually forced to flee the Forest entirely in order to protect what little part of Sanctuary’s power left that she herself had absorbed into her own body.

She begins to travel with Sati, Ka'iulani, Lunetha, and the Wolfkin outcast Tzili in order to stop the Daemon Lords and restore the land to peaceful times. Lyfdis quickly becomes friends with them, Tzili in particular, as she travels with them from place to place, seeking a way to defeat the Daemon Lords. Tzili quickly adopts the role of protecting Lyfdis, always remaining at her side, particularly when she begins experiencing a strange illness as a result of the Forest dying.

The illness started off as simply dizziness, coming and going at completely random intervals. It quickly progressed into severe blackouts and general bodily weakness. The Farashuu-Chou also exhibit signs of illness; losing their glow and fading until they are nothing but vague shadows. She and her companions seek out the Dragonkin, a shapeshifting tribe skilled in healing magic, in an attempt to find a way to heal her, or at the very least delay the process of the illness consuming her completely. Upon arrival in the main Dragonkin village, Lyfdis and the others learn of a recent kidnapping of the Princess Soriel Tatsuyoshi, resulting in conflict among those people as well. Sati, Ka’iulani and Lunetha volunteer to track down the missing Princess, leaving Lyfdis behind in the care of the tribe’s clerics. Here she is reunited with one of her old friends from home, Anahira Tuilelaith.

From Anahira, she learns of the ravaging of her own home and the deaths of many of her people, including her mother, whom she was very close to. Lyfdis takes this news very hard, feeling she is the one responsible for the deaths of her people, as she had unknowingly sent two wanted humans into the village. Anahira had taken the amethyst pendant that had belonged to Lyfdis’s mother from the wreckage of Lyfdis’s old home, which she passes on into her care. Lyfdis remained extremely depressed over this for a long time, even after Princess Soriel had been returned to the Dragonkin and a temporary cure for her illness had been found.

After leaving the care of the Dragonkin, Lyfdis again begins traveling with her companions, the group now including a strange man named Kardama. In their company, she recovers from her grief and makes the decision to fight the daemon armies head-on.

The companions first head to the human capital city and consult with the High Lords and the order of knights in order to come up with a strategy for fighting the daemons. This is the beginning of a strategic striking down of the daemons. For two years, Lyfdis and the others, backed by an army of knights, begin driving back the daemon armies. During one battle, however, Ka’iulani is taken captive.

They go deep into the daemon territories in search of him, leaving the knights behind to protect the remaining towns and villages from attack. While in the enemy territories, Lyfdis witnesses the resurrection of the Ancient Daemon Overlords, beings of immense evil power that had been sealed away by a group of Heroes, whose names had been lost in the sands of time. When Lyfdis and the others find Ka’iulani, a small battle occurs, where both Tzili and Kardama stay behind in order to protect the others.

Though upset by leaving her friends behind, Lyfdis returns to the human capital, where she relays the news of the Daemon Overlords rising again. Immediately, the High Lords begin formulating a plan to attack before the enemy could gain enough power to destroy the remaining people left after scores of daemons had ravaged most parts of the land. Unfortunately, Lyfdis, Ka’iulani and Sati had been followed, and they were again forced to flee, particularly for Sati’s sake, who was now carrying Ka’iulani’s child.

On the way to the Dragonkin village, Lyfdis was reunited with Lunetha, who had left prior to Ka’iulani’s capture. She brought with her, two tamed beasts, a large lionlike cat named Kitargis, and a white wolf named Tsugiri. Lunetha urges them to hurry to the village, having seen search parties looking for them. They reach the village quickly, and upon their arrival, Sati gives birth to a little girl named Aniani. Sati and Ka’iulani leave Aniani in Lyfdis and Tzili’s care while the two of them accompanied by Kardama and Lunetha go to defeat the Daemon Overlords.

Over the next five years, Lyfdis raises Aniani in the Dragonkin village while the others fight the war against the Daemon Overlords and eventually re-seal them. Sati, Ka’iulani and Lunetha return after they re-sealed them and closed off the Rift, bearing the news that Kardama had perished in the final battle. Lyfdis is saddened by the loss of her friend, but she is thankful that none of the others had suffered the same. With this, Lyfdis bids farewell to the Dragonkin she had grown close to over the years and sets out back to home in the Sacred Forest.

The sight of her beloved home completely destroyed caused her deep sadness, but when she reached the inner part of Sanctuary, she saw the beginnings of a new Forest already starting to grow. Encouraged by this, Lyfdis begins the long task of restoring Sanctuary and its power with the help of her companions, now heroes.

Lyfdis has minor healing capabilities and she is skilled with wind and fire magic, most noticeably her spell "Faerie's Fire" which is a combination of both elements. Due to her Guardian status and her connection to the Forest, she is able to speak with the trees, plants and animals.

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